Tag Archives: Hardware Accelerated PhysX
NVIDIA – Pushing the Limits of the GPU in “Batman: Arkham City” [Video]
I wouldn’t say I’m a big “gamer,” but I do once in a while like to play video games more to see the advancements in graphics/compute technology than anything else. PC games are usually my choice as the quality seems … Continue reading
Posted in DirectX, Game Programming, Games, NVIDIA, PC, Programming Languages, Technology
Tagged Ageia, Arkham City, Batman, Batman: Arkham City, collision detection, DirectX, ETH Zurich, Hardware Accelerated PhysX, hardware acceleration, NovodeX, NVIDIA, NVIDIA GTX, NVIDIA GTX 560M, physics engine, physics engine SDK, PhysX, realtime physics engine
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